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Sunrider mask of arcadius legion
Sunrider mask of arcadius legion






sunrider mask of arcadius legion

SUNRIDER MASK OF ARCADIUS LEGION MOD

(It helps that Woolly Mammoths were released as a downloadable animal for free, as they're a Size 9 land animal, and if you're playing the official mod of Insect Invasion it outright provides a Size 10 land animal, but I'm talking about the base game here) So too for all the other pure sea animals like Piranha, Archerfish, and so on. Combining a Chameleon with a Sperm Whale will result in a ranged attacker that hits harder, from farther, with more bulk to boot, making an endgame Electric Eel a pipe dream. The Electric Eel theoretically should be the best foundation for a ranged attacker, having high damage, good range, and a hitscan attack, but it's also a pure naval creature which means a land-relevant Electric Eel maxes out at Size 8 via combining it with an Elephant. Since you are combining only two animals, the overall result is that pure naval creatures are depressed in value for endgame combinations. The Coal cost rises more slowly than HP rises, so in actuality a unit's Coal efficiency is improving as its Size climbs. A unit's quality and in turn tech level is heavily influenced by its Size, and its Size is only ever the larger of one of the two animals that made up the unit as Size rises, a unit's HP, damage, and range if it's got ranged attacks all rise, with the only trade-offs being that the Coal cost also rises and they slowly lose movement speed. The single biggest animal overall is the Sperm Whale at Size 10, and it's a dedicated sea animal. In Impossible Creatures, the mechanics of customization are tied too deeply into why the game works the way it does.Īs a concrete example: the single biggest land-capable animal in the (base) game is the Elephant at Size 8. In most games with a customization system, I'd want to address basic mechanics first, and the customization mechanics second.








Sunrider mask of arcadius legion